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- TABLE OF CONTENTS
-
- meshwriter.library/MWL2DFileFormatExtensionGet
- meshwriter.library/MWL2DFileFormatIDGet
- meshwriter.library/MWL2DFileFormatNamesGet
- meshwriter.library/MWL2DFileFormatNumberOfGet
- meshwriter.library/MWL3DFileFormatExtensionGet
- meshwriter.library/MWL3DFileFormatIDGet
- meshwriter.library/MWL3DFileFormatNamesGet
- meshwriter.library/MWL3DFileFormatNumberOfGet
- meshwriter.library/MWLDrawModeIDGet
- meshwriter.library/MWLDrawModeNamesGet
- meshwriter.library/MWLDrawModeNumberOfGet
- meshwriter.library/MWLMeshCameraLightDefaultSet
- meshwriter.library/MWLMeshCameraLookAtGet
- meshwriter.library/MWLMeshCameraLookAtSet
- meshwriter.library/MWLMeshCameraPositionGet
- meshwriter.library/MWLMeshCameraPositionSet
- meshwriter.library/MWLMeshCopyrightGet
- meshwriter.library/MWLMeshCopyrightSet
- meshwriter.library/MWLMeshCTMReset
- meshwriter.library/MWLMeshDelete
- meshwriter.library/MWLMeshLightColorGet
- meshwriter.library/MWLMeshLightColorSet
- meshwriter.library/MWLMeshLightPositionGet
- meshwriter.library/MWLMeshLightPositionSet
- meshwriter.library/MWLMeshMaterialAdd
- meshwriter.library/MWLMeshMaterialAmbientColorGet
- meshwriter.library/MWLMeshMaterialAmbientColorSet
- meshwriter.library/MWLMeshMaterialDiffuseColorGet
- meshwriter.library/MWLMeshMaterialDiffuseColorSet
- meshwriter.library/MWLMeshMaterialNameGet
- meshwriter.library/MWLMeshMaterialNameSet
- meshwriter.library/MWLMeshMaterialShininessGet
- meshwriter.library/MWLMeshMaterialShininessSet
- meshwriter.library/MWLMeshMaterialTransparencyGet
- meshwriter.library/MWLMeshMaterialTransparencySet
- meshwriter.library/MWLMeshNameGet
- meshwriter.library/MWLMeshNameSet
- meshwriter.library/MWLMeshNew
- meshwriter.library/MWLMeshNumberOfMaterialsGet
- meshwriter.library/MWLMeshNumberOfPolygonsGet
- meshwriter.library/MWLMeshNumberOfVerticesGet
- meshwriter.library/MWLMeshPolygonAdd
- meshwriter.library/MWLMeshPolygonMaterialSet
- meshwriter.library/MWLMeshPolygonVertexAdd
- meshwriter.library/MWLMeshPolygonVertexAssign
- meshwriter.library/MWLMeshRotationChange
- meshwriter.library/MWLMeshRotationGet
- meshwriter.library/MWLMeshSave2D
- meshwriter.library/MWLMeshSave3D
- meshwriter.library/MWLMeshScaleChange
- meshwriter.library/MWLMeshScaleGet
- meshwriter.library/MWLMeshTranslationChange
- meshwriter.library/MWLMeshTranslationGet
- meshwriter.library/MWLMeshTriangleAdd
- meshwriter.library/MWLMeshVertexAdd
- meshwriter.library/MWL2DFileFormatExtensionGet meshwriter.library/MWL2DFileFormatExtensionGet
-
- NAME
- MWL2DFileFormatExtensionGet -- Get the file extension of a specific 2D file format.
-
- SYNOPSIS
- ext = MWL2DFileFormatExtensionGet( ffid )
- D1
-
- STRPTR MWL2DFileFormatExtensionGet
- ( ULONG );
-
- FUNCTION
- You will get a pointer to the extension of the specified 2D file format.
- This strings are READ_ONLY and only valid as long as the library is opened.
-
- INPUTS
- ffid - ID of the format you search the extension for.
-
- RESULT
- ext - Pointer to the file extension string or NULL if the format is unknown.
-
- EXAMPLE
- ext = MWL2DFileFormatExtensionGet(id);
-
- NOTES
- This extensions are proposals of the format creators, but you are free
- to use them.
-
- BUGS
-
- SEE ALSO
- MWL2DFileFormatNamesGet(),MWL2DFileFormatIDGet()
- MWL2DFileFormatNumberOfGet()
-
- meshwriter.library/MWL2DFileFormatIDGet meshwriter.library/MWL2DFileFormatIDGet
-
- NAME
- MWL2DFileFormatIDGet -- Get the ID of a specific 2D file format.
-
- SYNOPSIS
- id = MWL2DFileFormatIDGet( ffname )
- D1
-
- ULONG MWL2DFileFormatIDGet
- ( STRPTR );
-
- FUNCTION
- You will get the ID of the 2D file format of which you passed its name.
-
- INPUTS
- ffname - Name of the format you search the ID for.
-
- RESULT
- id - The ID of the 2D file format or 0 if not found/supported.
-
- EXAMPLE
- id = MWL2DFileFormatIDGet("PostScript");
-
- NOTES
- Even if the values of the IDs wont change in future versions, it is
- recomended to show the list of all names to the user and let him choose
- the format. With the help of this function you will get the correct
- ID which is needed for further function calls.
-
- BUGS
-
- SEE ALSO
- MWL2DFileFormatNamesGet(),MWL2DFileFormatExtensionGet()
- MWL2DFileFormatNumberOfGet()
-
- meshwriter.library/MWL2DFileFormatNamesGet meshwriter.library/MWL2DFileFormatNamesGet
-
- NAME
- MWL2DFileFormatNamesGet -- Get a name list of all supported 2D file formats.
-
- SYNOPSIS
- list = MWL2DFileFormatNamesGet( )
-
- STRPTR * MWL2DFileFormatNamesGet
- ( );
-
- FUNCTION
- You will get a pointer to the namelist of all supported 2D file formats.
- This strings are READ_ONLY and only valid as long as the library is opened.
-
- The list is sorted alphabetically.
-
- The resulting pointer can directly be used to fill up cycle or list gadgets
- for example.
-
- INPUTS
-
- RESULT
- list - A NULL terminated array of string pointers. Or NULL if no
- files are supported.
-
- EXAMPLE
- list = MWL2DFileFormatNamesGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWL2DFileFormatIDGet(),MWL2DFileFormatExtensionGet()
- MWL2DFileFormatNumberOfGet()
-
- meshwriter.library/MWL2DFileFormatNumberOfGet meshwriter.library/MWL2DFileFormatNumberOfGet
-
- NAME
- MWL2DFileFormatNumberOfGet -- Get the number of supported 2D file formats.
-
- SYNOPSIS
- number = MWL2DFileFormatNumberOfGet( )
-
- ULONG MWL2DFileFormatNumberOfGet
- ( );
-
- FUNCTION
- You will get the number of supported 2D file formats of this library version.
-
- INPUTS
-
- RESULT
- number - Number of supported file formats or 0 if none.
-
- EXAMPLE
- number = MWL2DFileFormatNumberOfGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWL2DFileFormatNamesGet(),MWL2DFileFormatIDGet()
- MWL2DFileFormatNumberExtensionGet()
-
- meshwriter.library/MWL3DFileFormatExtensionGet meshwriter.library/MWL3DFileFormatExtensionGet
-
- NAME
- MWL3DFileFormatExtensionGet -- Get the file extension of a specific 3D file format.
-
- SYNOPSIS
- ext = MWL3DFileFormatExtensionGet( ffid )
- D1
-
- STRPTR MWL3DFileFormatExtensionGet
- ( ULONG );
-
- FUNCTION
- You will get a pointer to the extension of the specified 3D file format.
- This strings are READ_ONLY and only valid as long as the library is opened.
-
- INPUTS
- ffid - ID of the file format you search the extension for.
-
- RESULT
- ext - Pointer to the file extension string or NULL if the format is unknown.
-
- EXAMPLE
- ext = MWL3DFileFormatExtensionGet(id);
-
- NOTES
- This extensions are proposals of the format creators, but you are free
- to use them.
-
- BUGS
-
- SEE ALSO
- MWL3DFileFormatNamesGet(),MWL3DFileFormatIDGet()
- MWL3DFileFormatNumberOfGet()
-
- meshwriter.library/MWL3DFileFormatIDGet meshwriter.library/MWL3DFileFormatIDGet
-
- NAME
- MWL3DFileFormatIDGet -- Get the ID of a specific 3D file format.
-
- SYNOPSIS
- id = MWL3DFileFormatIDGet( ffname )
- D1
-
- ULONG MWL3DFileFormatIDGet
- ( STRPTR );
-
- FUNCTION
- You will get the ID of the 3D file format of which you passed its name.
-
- INPUTS
- ffname - Name of the format you search the ID for.
-
- RESULT
- id - The ID of the 3D file format or 0 if not found/supported.
-
- EXAMPLE
- id = MWL3DFileFormatIDGet("Lightwave");
-
- NOTES
- Even if the values of the IDs wont change in future versions, it is
- recomended to show the list of all names to the user and let him choose
- the format. With the help of this function you will get the correct
- ID which is needed for further function calls.
-
- BUGS
-
- SEE ALSO
- MWL3DFileFormatNamesGet(),MWL3DFileFormatExtensionGet()
- MWL3DFileFormatNumberOfGet()
-
- meshwriter.library/MWL3DFileFormatNamesGet meshwriter.library/MWL3DFileFormatNamesGet
-
- NAME
- MWL3DFileFormatNamesGet -- Get a name list of all supported 3D file formats.
-
- SYNOPSIS
- list = MWL3DFileFormatNamesGet( )
-
- STRPTR * MWL3DFileFormatNamesGet
- ( );
-
- FUNCTION
- You will get a pointer to the namelist of all supported 3D file formats.
- This strings are READ_ONLY and only valid as long as the library is opened.
-
- The list is sorted alphabetically.
-
- The resulting pointer can directly be used to fill up cycle or list gadgets
- for example.
-
- INPUTS
-
- RESULT
- list - A NULL terminated array of string pointers. Or NULL if no
- files are supported.
-
- EXAMPLE
- list = MWL3DFileFormatNamesGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWL3DFileFormatIDGet(),MWL3DFileFormatExtensionGet()
- MWL3DFileFormatNumberOfGet()
-
- meshwriter.library/MWL3DFileFormatNumberOfGet meshwriter.library/MWL3DFileFormatNumberOfGet
-
- NAME
- MWL3DFileFormatNumberOfGet -- Get the number of supported 3D file formats.
-
- SYNOPSIS
- number = MWL3DFileFormatNumberOfGet( )
-
- ULONG MWL3DFileFormatNumberOfGet
- ( );
-
- FUNCTION
- You will get the number of supported 3D file formats of this library version.
-
- INPUTS
-
- RESULT
- number - Number of supported file formats or 0 if none.
-
- EXAMPLE
- number = MWL3DFileFormatNumberOfGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWL3DFileFormatNamesGet(),MWL3DFileFormatIDGet()
- MWL3DFileFormatNumberExtensionGet()
-
- meshwriter.library/MWLDrawModeIDGet meshwriter.library/MWLDrawModeIDGet
-
- NAME
- MWLDrawModeIDGet -- Get the ID of a specific drawing mode.
-
- SYNOPSIS
- id = MWLDrawModeIDGet( dmname )
- D1
-
- ULONG MWLDrawModeIDGet
- ( STRPTR );
-
- FUNCTION
- You will get the ID of the drawing mode of which you passed its name.
-
- INPUTS
- dm - Name of the drawing mode you search the ID for.
-
- RESULT
- id - The ID of the drawing mode or 0 if not found/supported.
-
- EXAMPLE
- id = MWLDrawModeIDGet("Points");
-
- NOTES
- Even if the values of the IDs wont change in future versions, it is
- recomended to show the list of all names to the user and let him choose
- the format. With the help of this function you will get the correct
- ID which is needed for further function calls.
-
- BUGS
-
- SEE ALSO
- MWLDrawModeNamesGet(),MWLDrawModeNumberOfGet()
-
- meshwriter.library/MWLDrawModeNamesGet meshwriter.library/MWLDrawModeNamesGet
-
- NAME
- MWLDrawModeNamesGet -- Get a name list of all supported drawing modes.
-
- SYNOPSIS
- list = MWLDrawModeNamesGet( )
-
- STRPTR * MWLDrawModeNamesGet
- ( );
-
- FUNCTION
- You will get a pointer to the namelist of all supported drawing modes.
- This strings are READ_ONLY and only valid as long as the library is opened.
-
- The resulting pointer can directly be used to fill up cycle or list gadgets
- for example.
-
- INPUTS
-
- RESULT
- list - A NULL terminated array of string pointers. Or NULL if no
- modes are supported.
-
- EXAMPLE
- list = MWLDrawModeNamesGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLDrawModeIDGet(),MWLDrawModeNumberOfGet()
-
- meshwriter.library/MWLDrawModeNumberOfGet meshwriter.library/MWLDrawModeNumberOfGet
-
- NAME
- MWLDrawModeNumberOfGet -- Get the number of supported drawing modes.
-
- SYNOPSIS
- number = MWLDrawModeNumberOfGet( )
-
- ULONG MWLDrawModeNumberOfGet
- ( );
-
- FUNCTION
- You will get the number of supported drawing modes of this library version.
-
- INPUTS
-
- RESULT
- number - Number of supported drawing modes or 0 if none.
-
- EXAMPLE
- number = MWLDrawModeNumberOfGet();
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLDrawModeNamesGet(),MWLDrawModeIDGet()
-
- meshwriter.library/MWLMeshCameraLightDefaultSet meshwriter.library/MWLMeshCameraLightDefaultSet
-
- NAME
- MWLMeshCameraLightDefaultSet -- Set the camera and light to defaults.
-
- SYNOPSIS
- error = MWLMeshCameraLightDefaultSet( meshhandle )
- D1
-
- ULONG MWLMeshCameraLightDefaultSet
- ( ULONG )
-
- FUNCTION
- This function sets the camera and light properties as follows :
- Camera looks to the center of the mesh and is positioned to view the whole mesh.
- Light is positioned at the same point than the camera and gets a white color.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error= MWLMeshCameraLightDefaultSet(meshhandle);
-
- NOTES
- Camera and light will be used by some file formats only,
- and for 2D or display functions.
-
- If no values are set, this function will be called internally before
- using functions which need a camera or a light source.
-
- BUGS
-
- SEE ALSO
- MWLMeshCameraPositionSet(),MWLMeshCameraLookAtSet(),
- MWLMeshLightPositionSet(),MWLMeshLightColorSet()
-
- meshwriter.library/MWLMeshCameraLookAtGet meshwriter.library/MWLMeshCameraLookAtGet
-
- NAME
- MWLMeshCameraLookAtGet -- Get the view point of the camera.
-
- SYNOPSIS
- error = MWLMeshCameraLookAtGet( meshhandle,lookat )
- D1 A0
-
- ULONG MWLMeshCameraLookAtGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The view point of the camera will be written in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- lookat - Pointer to a vertex structure which will contain
- the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCameraLookAtGet(meshhandle,&myvertex);
-
- NOTES
- The camera will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshCameraLookAtSet(),MWLMeshCameraPositionSet()
- MWLMeshCameraPositionGet()
-
- meshwriter.library/MWLMeshCameraLookAtSet meshwriter.library/MWLMeshCameraLookAtSet
-
- NAME
- MWLMeshCameraLookAtSet -- Set the camera its view point.
-
- SYNOPSIS
- error = MWLMeshCameraLookAtSet( meshhandle,lookat )
- D1 A0
-
- ULONG MWLMeshCameraLookAtSet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The view point of the camera will be set to the values passed by the
- vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- lookat - Pointer to a vertex structure containing the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCameraLookAtSet(meshhandle,&myvertex);
-
- NOTES
- The camera will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshCameraLookAtGet(),MWLMeshCameraPositionSet()
- MWLMeshCameraPositionSet()
-
- meshwriter.library/MWLMeshCameraPositionGet meshwriter.library/MWLMeshCameraPositionGet
-
- NAME
- MWLMeshCameraPositionGet -- Get the position of the camera.
-
- SYNOPSIS
- error = MWLMeshCameraPositionGet( meshhandle,position )
- D1 A0
-
- ULONG MWLMeshCameraPositionGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The position of the camera will be written in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- position - Pointer to a vertex structure which will contain
- the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCameraPositionGet(meshhandle,&myvertex);
-
- NOTES
- The camera will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshCameraPositionSet(),MWLMeshCameraLookAtSet()
- MWLMeshCameraLookAtGet()
-
- meshwriter.library/MWLMeshCameraPositionSet meshwriter.library/MWLMeshCameraPositionSet
-
- NAME
- MWLMeshCameraPositionSet -- Set the camera position.
-
- SYNOPSIS
- error = MWLMeshCameraPositionSet( meshhandle,position )
- D1 A0
-
- ULONG MWLMeshCameraPositionSet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The position of the camera will be set to the values passed by the
- vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- position - Pointer to a vertex structure containing the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- ` RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCameraPositionSet(meshhandle,&myvertex);
-
- NOTES
- The camera will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshCameraPositionGet(),MWLMeshCameraLookAtSet(),
- MWLMeshCameraLookAtGet()
-
- meshwriter.library/MWLMeshCopyrightGet meshwriter.library/MWLMeshCopyrightGet
-
- NAME
- MWLMeshCopyrightGet -- Get the copyright of a mesh.
-
- SYNOPSIS
- error = MWLMeshCopyrightGet( meshhandle,copyright )
- D1 D2
-
- ULONG MWLMeshCopyrightGet
- ( ULONG,STRPTR * );
-
- FUNCTION
- You will get a pointer to the copyright of the mesh. This string is READ_ONLY
- and only valid as long as the mesh exists.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- copyright - Pointer to the copyright of the mesh.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCopyrightGet(meshhandle,&mystring);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshCopyrightSet()
-
- meshwriter.library/MWLMeshCopyrightSet meshwriter.library/MWLMeshCopyrightSet
-
- NAME
- MWLMeshCopyrightSet -- Set the copyright of the mesh.
-
- SYNOPSIS
- error = MWLMeshCopyrightSet( meshhandle,copyright )
- D1 D2
-
- ULONG MWLMeshCopyrightSet
- ( ULONG,STRPTR );
-
- FUNCTION
- A copy of the passed string will be made and assigned to the mesh its
- copyright string.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- copyright - String which contains the copyright.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshCopyrightSet(meshhandle,"This mesh was created with GreatShaper V2.0 for Beethoven");
-
- NOTES
- This should be only a single line !
-
- This function can be called as often as you need, which will replace
- the old value.
-
- Not all formats support copyrights, and the written length of the
- string depends of the format too.
-
- BUGS
-
- SEE ALSO
- MWLMeshCopyrightGet()
-
- meshwriter.library/MWLMeshCTMReset meshwriter.library/MWLMeshCTMReset
-
- NAME
- MWLMeshCTMReset -- Resets the current transformation matrix and the scale.
-
- SYNOPSIS
- error = MWLMeshCTMReset( meshhandle )
- D1
-
- ULONG MWLMeshCTMReset
- ( ULONG );
-
- FUNCTION
- The translation, rotation and scale factors will be set to the default values.
- Translation is 0, rotation is 0 and scale is 1, for all axis.
-
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshCTMReset(meshhandle);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshTranslationChange(), MWLMeshTranslationGet()
- MWLMeshRotationChange(),MWLMeshRotationGet()
- MWLMeshScaleChange(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshDelete meshwriter.library/MWLMeshDelete
-
- NAME
- MWLMeshDelete -- Delete a mesh which was created whith MWLMeshNew() before.
-
- SYNOPSIS
- error = MWLMeshDelete( meshhandle )
- D1
-
- ULONG MWLMeshDelete
- ( ULONG );
-
- FUNCTION
- Free the memory occupied by the mesh, and delete the mesh itself.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
-
- NOTES
- Can take some time.
-
- BUGS
-
- SEE ALSO
- MWLMeshNew()
-
- meshwriter.library/MWLMeshLightColorGet meshwriter.library/MWLMeshLightColorGet
-
- NAME
- MWLMeshLightColorGet -- Get the color of the light source.
-
- SYNOPSIS
- error = MWLMeshLightColorGet( meshhandle,color )
- D1 A0
-
- ULONG MWLMeshLightColorGet
- ( ULONG,TOCLColor * );
-
- FUNCTION
- The color of the light source will be written in the passed color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- color - Pointer to a color structure which will contain
- the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshLightColorGet(meshhandle,&mycolor);
-
- NOTES
- The light will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshLightColorSet(),MWLMeshLightPositionSet()
- MWLMeshLightPositionGet()
-
- meshwriter.library/MWLMeshLightColorSet meshwriter.library/MWLMeshLightColorSet
-
- NAME
- MWLMeshLightColorSet -- Set the light source its color.
-
- SYNOPSIS
- error = MWLMeshLightColorSet( meshhandle,color )
- D1 A0
-
- ULONG MWLMeshLightColorSet
- ( ULONG,TOCLColor * );
-
- FUNCTION
- The color of the light source will be set to the values passed by the
- color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- color - Pointer to a color structure containing the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshLightColorSet(meshhandle,&mycolor);
-
- NOTES
- The light will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshLightColorGet(),MWLMeshLightPositionSet()
- MWLMeshLightPositionGet()
-
- meshwriter.library/MWLMeshLightPositionGet meshwriter.library/MWLMeshLightPositionGet
-
- NAME
- MWLMeshLightPositionGet -- Get the position of the light source.
-
- SYNOPSIS
- error = MWLMeshLightPositionGet( meshhandle,position )
- D1 A0
-
- ULONG MWLMeshLightPositionGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The position of the light source will be written in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- position - Pointer to a vertex structure which will contain
- the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshLightPositionGet(meshhandle,&myvertex);
-
- NOTES
- The light will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshLightPositionSet(),MWLMeshLightColorSet()
- MWLMeshLightColorGet()
-
- meshwriter.library/MWLMeshLightPositionSet meshwriter.library/MWLMeshLightPositionSet
-
- NAME
- MWLMeshLightPositionSet -- Set the light source its position.
-
- SYNOPSIS
- error = MWLMeshLightPositionSet( meshhandle,position )
- D1 A0
-
- ULONG MWLMeshLightPositionSet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The position of the light source will be set to the values passed by the
- vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- position - Pointer to a vertex structure containing the position information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshLightPositionSet(meshhandle,&myvertex);
-
- NOTES
- The light will be used by some file formats only,
- and for 2D or display functions.
-
- BUGS
-
- SEE ALSO
- MWLMeshLightPositionGet(),MWLMeshLightColorSet()
- MWLMeshLightColorGet()
-
- meshwriter.library/MWLMeshMaterialAdd meshwriter.library/MWLMeshMaterialAdd
-
- NAME
- MWLMeshMaterialAdd -- Add a new material to the mesh.
-
- SYNOPSIS
- error = MWLMeshMaterialAdd( meshhandle,materialhandle )
- D1 D2
-
- ULONG MWLMeshMaterialAdd
- ( ULONG,ULONG * );
-
- FUNCTION
- A new material will be created and added to the mesh. You will get a handle to it.
- All material properties will be set to 0.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - Pointer to a variable which will contain
- the handle to the new material.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshMaterialAdd(meshhandle,&mylong);
-
- NOTES
- A default name will be assigned to the new material.
- Like MWLMATX, where X is an internal count of the material.
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialNameSet(),MWLMeshMaterialAmbientColorSet(),
- MWLMeshMaterialDiffuseColorSet(),MWLMeshMaterialShininessSet()
- MWLMeshMaterialTransparencySet()
-
- meshwriter.library/MWLMeshMaterialAmbientColorGet meshwriter.library/MWLMeshMaterialAmbientColorGet
-
- NAME
- MWLMeshMaterialAmbientColorGet -- Get the ambient color of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialAmbientColorGet( meshhandle,materialhandle,color )
- D1 D2 A0
-
- ULONG MWLMeshMaterialAmbientColorGet
- ( ULONG,ULONG,TOCLColor * );
-
- FUNCTION
- The ambient color of the material will be written in the passed color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- color - Pointer to a color structure which will contain
- the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialAmbientColorGet(meshhandle,materialhandle,&mycolor);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialAmbientColorSet()
-
- meshwriter.library/MWLMeshMaterialAmbientColorSet meshwriter.library/MWLMeshMaterialAmbientColorSet
-
- NAME
- MWLMeshMaterialAmbientColorSet -- Set the ambient color of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialAmbientColorSet( meshhandle,materialhandle,color )
- D1 D2 A0
-
- ULONG MWLMeshMaterialAmbientColorSet
- ( ULONG,ULONG,TOCLColor * );
-
- FUNCTION
- The ambient color of the material will be set to the values passed by the
- color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- color - Pointer to a color structure containing the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialAmbientColorSet(meshhandle,materialhandle,&mycolor);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialAmbientColorGet()
-
- meshwriter.library/MWLMeshMaterialDiffuseColorGet meshwriter.library/MWLMeshMaterialDiffuseColorGet
-
- NAME
- MWLMeshMaterialDiffuseColorGet -- Get the diffuse color of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialDiffuseColorGet( meshhandle,materialhandle,color )
- D1 D2 A0
-
- ULONG MWLMeshMaterialDiffuseColorGet
- ( ULONG,ULONG,TOCLColor * );
-
- FUNCTION
- The diffuse color of the material will be written in the passed color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- color - Pointer to a color structure which will contain
- the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialDiffuseColorGet(meshhandle,materialhandle,&mycolor);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialDiffuseColorSet()
-
- meshwriter.library/MWLMeshMaterialDiffuseColorSet meshwriter.library/MWLMeshMaterialDiffuseColorSet
-
- NAME
- MWLMeshMaterialDiffuseColorSet -- Set the diffuse color of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialDiffuseColorSet( meshhandle,materialhandle,color )
- D1 D2 A0
-
- ULONG MWLMeshMaterialDiffuseColorSet
- ( ULONG,ULONG,TOCLColor * );
-
- FUNCTION
- The diffuse color of the material will be set to the values passed by the
- color structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- color - Pointer to a color structure containing the color information.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialDiffuseColorSet(meshhandle,materialhandle,&mycolor);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialDiffuseColorGet()
-
- meshwriter.library/MWLMeshMaterialNameGet meshwriter.library/MWLMeshMaterialNameGet
-
- NAME
- MWLMeshMaterialNameGet -- Get the name of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialNameGet( meshhandle,materialhandle,name )
- D1 D2 D3
-
- ULONG MWLMeshMaterialNameGet
- ( ULONG,ULONG,STRPTR * );
-
- FUNCTION
- You will get a pointer to the name of the material. This string is READ_ONLY
- and only valid as long as the mesh exists.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- name - Pointer to the name of the material.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialNameGet(meshhandle,materialhandle,&mystring);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialNameSet()
-
- meshwriter.library/MWLMeshMaterialNameSet meshwriter.library/MWLMeshMaterialNameSet
-
- NAME
- MWLMeshMaterialNameSet -- Set the name of the material.
-
- SYNOPSIS
- error = MWLMeshMaterialNameSet( meshhandle,materialhandle,materialname )
- D1 D2 D3
-
- ULONG MWLMeshMaterialNameSet
- ( ULONG,ULONG,STRPTR );
-
- FUNCTION
- A copy of the passed string will be made and assigned to the material its
- name string.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- materialname - String which contains the name.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshMaterialNameSet(meshhandle,materialhandle,"DeepBlue");
-
- NOTES
- This function can be called as often as you need which will
- replace the old value.
-
- Not all formats support names, and the written length of the
- string depends of the format too.
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialNameGet()
-
- meshwriter.library/MWLMeshMaterialShininessGet meshwriter.library/MWLMeshMaterialShininessGet
-
- NAME
- MWLMeshMaterialShininessGet -- Get the shininess of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialShininessGet( meshhandle,materialhandle,shininess )
- D1 D2 D3
-
- ULONG MWLMeshMaterialShininessGet
- ( ULONG,ULONG,TOCLFloat * );
-
- FUNCTION
- The shininess of the material will be put into the variable pointed by shininess.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- shininess - Pointer to the variable which will contain the shininess.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialShininessGet(meshhandle,materialhandle,&myfloat);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialShininessSet()
-
- meshwriter.library/MWLMeshMaterialShininessSet meshwriter.library/MWLMeshMaterialShininessSet
-
- NAME
- MWLMeshMaterialShininessSet -- Set the shininess of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialShininessSet( meshhandle,materialhandle,shininess )
- D1 D2 D3
-
- ULONG MWLMeshMaterialShininessSet
- ( ULONG,ULONG,TOCLFloat );
-
- FUNCTION
- The shininess of the material will be set to the value passed by
- shininess.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- shininess - Value of the shininess between 0.0 and 1.0.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCVALUEOUTOFRANGE if the value is out of range.
-
- EXAMPLE
- error = MWLMeshMaterialShininessSet(meshhandle,materialhandle,0.34);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialShininessGet()
-
- meshwriter.library/MWLMeshMaterialTransparencyGet meshwriter.library/MWLMeshMaterialTransparencyGet
-
- NAME
- MWLMeshMaterialTransparencyGet -- Get the transparency of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialTransparencyGet( meshhandle,materialhandle,transparency )
- D1 D2 D3
-
- ULONG MWLMeshMaterialTransparencyGet
- ( ULONG,ULONG,TOCLFloat * );
-
- FUNCTION
- The transparency of the material will be put into the variable pointed by transparency.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- transparency - Pointer to the variable which will contain the transparency.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshMaterialTransparencyGet(meshhandle,materialhandle,&myfloat);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialTransparencySet()
-
- meshwriter.library/MWLMeshMaterialTransparencySet meshwriter.library/MWLMeshMaterialTransparencySet
-
- NAME
- MWLMeshMaterialTransparencySet -- Set the transparency of a material.
-
- SYNOPSIS
- error = MWLMeshMaterialTransparencySet( meshhandle,materialhandle,transparency )
- D1 D2 D3
-
- ULONG MWLMeshMaterialTransparencySet
- ( ULONG,ULONG,TOCLFloat );
-
- FUNCTION
- The transparency of the material will be set to the value passed by
- transparency.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
- transparency - Value of the transparency between 0.0 and 1.0.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCVALUEOUTOFRANGE if the value is out of range.
-
- EXAMPLE
- error = MWLMeshMaterialTransparencySet(meshhandle,materialhandle,0.9);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshMaterialTransparencyGet()
-
- meshwriter.library/MWLMeshNameGet meshwriter.library/MWLMeshNameGet
-
- NAME
- MWLMeshNameGet -- Get the name of a mesh.
-
- SYNOPSIS
- error = MWLMeshNameGet( meshhandle,name )
- D1 D2
-
- ULONG MWLMeshNameGet
- ( ULONG,STRPTR * );
-
- FUNCTION
- You will get a pointer to the name of the mesh. This string is READ_ONLY
- and only valid as long the as mesh exists.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- name - Pointer to the name of the mesh.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshNameGet(meshhandle,&mystring);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshNameSet()
-
- meshwriter.library/MWLMeshNameSet meshwriter.library/MWLMeshNameSet
-
- NAME
- MWLMeshNameSet -- Set the name of the mesh.
-
- SYNOPSIS
- error = MWLMeshNameSet( meshhandle,name )
- D1 D2
-
- ULONG MWLMeshNameSet
- ( ULONG,STRPTR );
-
- FUNCTION
- A copy of the passed string will be made and assigned to the mesh its
- name string.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- name - String which contains the name.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshNameSet(meshhandle,"GreatShape");
-
- NOTES
- This function can be called as often as you need, which will
- replace the old value.
-
- Not all formats support names, and the written length of the
- string depends of the format too.
-
- BUGS
-
- SEE ALSO
- MWLMeshNameGet()
-
- meshwriter.library/MWLMeshNew meshwriter.library/MWLMeshNew
-
- NAME
- MWLMeshNew -- Creates a new mesh
-
- SYNOPSIS
- meshhandle = MWLMeshNew( )
-
-
- ULONG MWLMeshNew
- ( );
-
- FUNCTION
- Allocates the memory for a new mesh, initializes all its contents and
- returns a handle to the new mesh. The mesh has to be deleted after usage
- with MWLMeshDelete().
-
- INPUTS
-
- RESULT
- meshhandle - A handle to the new mesh, or 0 in error case, which means
- that there is not enough memory available.
-
- EXAMPLE
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshDelete()
-
- meshwriter.library/MWLMeshNumberOfMaterialsGet meshwriter.library/MWLMeshNumberOfMaterialsGet
-
- NAME
- MWLMeshNumberOfMaterialsGet -- Get the number of materials in a mesh.
-
- SYNOPSIS
- number = MWLMeshNumberOfMaterialsGet( meshhandle )
- D1
-
- ULONG MWLMeshNumberOfMaterialsGet
- ( ULONG )
-
- FUNCTION
- The current number of materials found in the mesh will be returned.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- number - Number of materials, 0 if any or no valid mesh.
-
- EXAMPLE
- number = MWLMeshNumberOfMaterialsGet(meshhandle);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshNumberOfPolygonsGet(),MWLMeshNumberOfVerticesGet()
-
- meshwriter.library/MWLMeshNumberOfPolygonsGet meshwriter.library/MWLMeshNumberOfPolygonsGet
-
- NAME
- MWLMeshNumberOfPolygonsGet -- Get the number of polygons in a mesh.
-
- SYNOPSIS
- number = MWLMeshNumberOfPolygonsGet( meshhandle )
- D1
-
- ULONG MWLMeshNumberOfPolygonsGet
- ( ULONG )
-
- FUNCTION
- The current number of polygons found in the mesh will be returned.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- number - Number of polygons, 0 if any or no valid mesh.
-
- EXAMPLE
- number = MWLMeshNumberOfPolygonsGet(meshhandle);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshNumberOfMaterialsGet(),MWLMeshNumberOfVerticesGet()
-
- meshwriter.library/MWLMeshNumberOfVerticesGet meshwriter.library/MWLMeshNumberOfVerticesGet
-
- NAME
- MWLMeshNumberOfVerticesGet -- Get the number of vertices in a mesh.
-
- SYNOPSIS
- number = MWLMeshNumberOfVerticesGet( meshhandle )
- D1
-
- ULONG MWLMeshNumberOfVerticesGet
- ( ULONG )
-
- FUNCTION
- The current number of vertices found in the mesh will be returned.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
-
- RESULT
- number - Number of vertices, 0 if any or no valid mesh.
-
- EXAMPLE
- number = MWLMeshNumberOfVerticesGet(meshhandle);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshNumberOfMaterialsGet(),MWLMeshNumberOfPolygonsGet()
-
- meshwriter.library/MWLMeshPolygonAdd meshwriter.library/MWLMeshPolygonAdd
-
- NAME
- MWLMeshPolygonAdd -- Add a new polygon to the mesh.
-
- SYNOPSIS
- error = MWLMeshPolygonAdd( meshhandle,materialhandle )
- D1 D2
-
- ULONG MWLMeshPolygonAdd
- ( ULONG,ULONG );
-
- FUNCTION
- A new polygon will be created and added to the mesh.
- With MWLMeshPolygonVertexAdd you can add vertices to this polygon.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material or 0 if you wont
- assign a material to this polygon now.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshPolygonAdd(meshhandle,materialhandle);
-
- NOTES
- Only convex polygons are supported.
-
- Correct Incorrect
-
- *-----* *----*
- / \ / \ /
- / \ / \/
- / __--* /\
- *-- / \
- *----*
-
- BUGS
-
- SEE ALSO
- MWLMeshPolygonMaterialSet(),MWLMeshPolygonVertexAdd()
-
- meshwriter.library/MWLMeshPolygonMaterialSet meshwriter.library/MWLMeshPolygonMaterialSet
-
- NAME
- MWLMeshPolygonMaterialSet -- Set the material of the most recent polygon.
-
- SYNOPSIS
- error = MWLMeshPolygonMaterialSet( meshhandle,materialhandle )
- D1 D2
-
- ULONG MWLMeshPolygonMaterialSet
- ( ULONG,ULONG );
-
- FUNCTION
- The material of the most recent polygon will be set to the one you
- pass by the handle.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCNOPOLYGON if there is no polygon to work with.
-
- EXAMPLE
- error = MWLMeshPolygonMaterialSet(meshhandle,materialhandle);
-
- NOTES
- As all is a polygon, after calling MWLMeshTriangleAdd() with this
- function you can set the material of the new triangle too.
-
- BUGS
-
- SEE ALSO
- MWLMeshPolygonAdd(),MWLMeshTriangleAdd()
-
- meshwriter.library/MWLMeshPolygonVertexAdd meshwriter.library/MWLMeshPolygonVertexAdd
-
- NAME
- MWLMeshPolygonVertexAdd -- Add a new vertex to the most recent polygon,
- according the CTM.
-
- SYNOPSIS
- error = MWLMeshPolygonVertexAdd( meshhandle,vertex )
- D1 A0
-
- ULONG MWLMeshPolygonAdd
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- A new vertex will be added to the polygon. A copy of the contents passed
- by the vertex pointer will be made.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- vertex - Pointer to a vertex structure which contains the coordinates
- of the new vertex.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
- RCNOPOLYGON if there is no polygon to work with.
-
- EXAMPLE
- error = MWLMeshPolygonVertexAdd(meshhandle,&myvertex);
-
- NOTES
- Vertices have to be added in counterclock wise direction.
-
- v3
- / |
- / |
- / |
- / |
- / |
- v1--->v2
-
-
- BUGS
-
- SEE ALSO
- MWLMeshPolygonAdd()
-
- meshwriter.library/MWLMeshPolygonVertexAssign meshwriter.library/MWLMeshPolygonVertexAssign
-
- NAME
- MWLMeshPolygonVertexAssign -- Assigns an existing vertex to the most recent polygon.
-
- SYNOPSIS
- error = MWLMeshPolygonVertexAssign ( meshhandle,index )
- D1 D2
-
- ULONG MWLMeshPolygonAssign
- ( ULONG,ULONG );
-
- FUNCTION
- An already existing vertex will be assigned to the polygon.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- index - The index of the vertex.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
- RCNOPOLYGON if there is no polygon to work with.
- RCNOVERTEX if the vertex is not existing.
-
- EXAMPLE
- error = MWLMeshPolygonVertexAssign(meshhandle,index);
-
- NOTES
- Vertices have to be assigned in counterclock wise direction.
-
- v3
- / |
- / |
- / |
- / |
- / |
- v1--->v2
-
-
- BUGS
-
- SEE ALSO
- MWLMeshVertexAdd()
-
- meshwriter.library/MWLMeshRotationChange meshwriter.library/MWLMeshRotationChange
-
- NAME
- MWLMeshRotationChange -- Changes the rotation of the CTM of the mesh.
-
- SYNOPSIS
- error = MWLMeshRotationChange( meshhandle,rotation,operation )
- D1 A0 D2
-
- ULONG MWLMeshRotationChange
- ( ULONG,TOCLVertex *,ULONG );
-
- FUNCTION
- The rotation of the CTM will be modified in function of the rotation
- and the operation to perform.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- rotation - Pointer to a vertex structure which contains the angles in radian
- of the rotation.
- operation - A valid CTM operation.
- CTMADD,CTMSUB,CTMMUL
- CTMDIV,CTMSET,CTMRESET
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCINVALIDOPERATION if the operation is not value.
-
- EXAMPLE
- error = MWLMeshRotationChange(meshhandle,&myrotation,myoperation);
-
- NOTES
- If you pass 0 values for a division operation,
- the corresponding CTM entry will be set to 0.
-
- BUGS
-
- SEE ALSO
- MWLMeshTranslationChange(), MWLMeshTranslationGet()
- MWLMeshCTMReset(),MWLMeshRotationGet()
- MWLMeshScaleChange(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshRotationGet meshwriter.library/MWLMeshRotationGet
-
- NAME
- MWLMeshRotationGet -- Get the rotation of the mesh its CTM.
-
- SYNOPSIS
- error = MWLMeshRotationGet( meshhandle,rotation )
- D1 A0
-
- ULONG MWLMeshRotationGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The rotation of the CTM will be returned in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- rotation - Pointer to a vertex structure which will contain the
- rotation angles in radian.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshRotationGet(meshhandle,&myrotation);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshtranslationChange(), MWLMeshTranslationChange()
- MWLMeshRotationChange(),MWLMeshCTMReset()
- MWLMeshScaleChange(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshSave2D meshwriter.library/MWLMeshSave2D
-
- NAME
- MWLMeshSave2D -- Saves the mesh as 2D file.
-
- SYNOPSIS
- error = MWLMeshSave2D( meshhandle,id,filename,viewtype,drawmode,taglist )
- D1 D2 D3 D4 D5 A0
-
- ULONG MWLMeshSave2D
- ( ULONG,ULONG,STRPTR,ULONG,ULONG,struct TagItem * );
-
- FUNCTION
- The mesh, this means vertices, polygons, materials, camera and light will
- be used to generate and save a 2D file from a specific view point and
- drawing mode.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- id - A valid 2D file format id, to spedify the output format.
- filename - Name and path of the file.
- viewtype - Type of view, like perspective ...
- drawmode - Type of drawing, points, lines, surfaces ...
- taglist - NULL, for future use.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCUNKNOWNFTYPE if the id is not known.
- RCUNKNOWNDMODE if the view mode in not known.
- RCNOPOLYGON if there are no polygons to save.
- RCCHGBUF if an error occured to allocate the save buffer.
- RCWRITEDATA if an error occured while writing data, no more space...
- RCVERTEXOVERFLOW if the format does not support as much vertices.
- IoErr() if possible to catch it, you will get its codes.
-
- EXAMPLE
- error = MWLMeshSave2D(meshhandle,id,"ram:test",TVWPERSP,dm,NULL);
-
- NOTES
- No file existence tests are made here! Existent files will be overwritten.
-
- BUGS
-
- SEE ALSO
- MWL2DFileFormatIDGet(),MWLDrawModeGet(),MWLMeshSave3D()
-
- meshwriter.library/MWLMeshSave3D meshwriter.library/MWLMeshSave3D
-
- NAME
- MWLMeshSave3D -- Saves the mesh as 3D file..
-
- SYNOPSIS
- error = MWLMeshSave3D( meshhandle,id,filename,taglist )
- D1 D2 D3 A0
-
- ULONG MWLMeshSave3D
- ( ULONG,ULONG,STRPTR,struct TagItem * );
-
- FUNCTION
- The mesh, this means vertices, polygons, materials, camera and light will
- be saved in the specified 3d file format.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- id - A valid 3D file format id, to spedify the output format.
- filename - Name and path of the file.
- taglist - NULL, for future use.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCUNKNOWNFTYPE if the id is not known.
- RCNOPOLYGON if there are no polygons to save.
- RCCHGBUF if an error occured to allocate the save buffer.
- RCWRITEDATA if an error occured while writing data, no more space...
- RCVERTEXOVERFLOW if the format does not support as much vertices.
- RCVERTEXINPOLYGONOVERFLOW if the format does not support as much vertices in a polygon.
- IoErr() if possible to catch it, you will get its codes.
-
- EXAMPLE
- error = MWLMeshSave3D(meshhandle,id,"ram:test",NULL);
-
- NOTES
- No file existence tests are made here! Existent files will be overwritten.
-
- BUGS
-
- SEE ALSO
- MWL3DFileFormatIDGet(),MWLMeshSave2D()
-
- meshwriter.library/MWLMeshScaleChange meshwriter.library/MWLMeshScaleChange
-
- NAME
- MWLMeshScaleChange -- Changes the scale of the CTM of the mesh.
-
- SYNOPSIS
- error = MWLMeshScaleChange( meshhandle,scale,operation )
- D1 A0 D2
-
- ULONG MWLMeshScaleChange
- ( ULONG,TOCLVertex *,ULONG );
-
- FUNCTION
- The scale of the CTM will be modified in function of the scale
- and the operation to perform.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- scale - Pointer to a vertex structure which contains the factor
- of the scaling.
- operation - A valid CTM operation.
- CTMADD,CTMSUB,CTMMUL
- CTMDIV,CTMSET,CTMRESET
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCINVALIDOPERATION if the operation is not value.
-
- EXAMPLE
- error = MWLMeshScaleChange(meshhandle,&myscale,myoperation);
-
- NOTES
- If you pass 0 values for a division operation,
- the corresponding CTM entry will be set to 0.
-
- BUGS
-
- SEE ALSO
- MWLMeshTranslationChange(), MWLMeshTranslationGet()
- MWLMeshRotationChange(),MWLMeshRotationGet()
- MWLMeshCTMReset(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshScaleGet meshwriter.library/MWLMeshScaleGet
-
- NAME
- MWLMeshScaleGet -- Get the scale of the mesh its CTM.
-
- SYNOPSIS
- error = MWLMeshScaleGet( meshhandle,scale )
- D1 A0
-
- ULONG MWLMeshScaleGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The scale of the CTM will be returned in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- scale - Pointer to a vertex structure which will contain the scale factors.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshScaleGet(meshhandle,&myscale);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshTranslationChange(), MWLMeshTranslationChange()
- MWLMeshRotationChange(),MWLMeshRotationGet()
- MWLMeshScaleChange(),MWLMeshCTMReset()
-
- meshwriter.library/MWLMeshTranslationChange meshwriter.library/MWLMeshTranslationChange
-
- NAME
- MWLMeshTranslationChange -- Changes the translation of the CTM of the mesh.
-
- SYNOPSIS
- error = MWLMeshTranslationChange( meshhandle,translation,operation )
- D1 A0 D2
-
- ULONG MWLMeshTranslationChange
- ( ULONG,TOCLVertex *,ULONG );
-
- FUNCTION
- The translation of the CTM will be modified in function of the translation
- and the operation to perform.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- translation - Pointer to a vertex structure which contains the coordinates
- of the translation.
- operation - A valid CTM operation.
- CTMADD,CTMSUB,CTMMUL
- CTMDIV,CTMSET,CTMRESET
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCINVALIDOPERATION if the operation is not value.
-
- EXAMPLE
- error = MWLMeshTranslationChange(meshhandle,&mytranslation,myoperation);
-
- NOTES
- If you pass 0 values for a division operation,
- the corresponding CTM entry will be set to 0.
-
- BUGS
-
- SEE ALSO
- MWLMeshCTMReset(), MWLMeshTranslationGet()
- MWLMeshRotationChange(),MWLMeshRotationGet()
- MWLMeshScaleChange(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshTranslationGet meshwriter.library/MWLMeshTranslationGet
-
- NAME
- MWLMeshTranslationGet -- Get the translation of the mesh its CTM.
-
- SYNOPSIS
- error = MWLMeshTranslationGet( meshhandle,translation )
- D1 A0
-
- ULONG MWLMeshTranslationGet
- ( ULONG,TOCLVertex * );
-
- FUNCTION
- The translation of the CTM will be returned in the passed vertex structure.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- translation - Pointer to a vertex structure which will contain the translation.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
-
- EXAMPLE
- error = MWLMeshTranslationGet(meshhandle,&mytranslation);
-
- NOTES
-
- BUGS
-
- SEE ALSO
- MWLMeshCTMReset(), MWLMeshTranslationChange()
- MWLMeshRotationChange(),MWLMeshRotationGet()
- MWLMeshScaleChange(),MWLMeshScaleGet()
-
- meshwriter.library/MWLMeshTriangleAdd meshwriter.library/MWLMeshTriangleAdd
-
- NAME
- MWLMeshTriangleAdd -- Add a new triangle to the mesh according the CTM.
-
- SYNOPSIS
- error = MWLMeshTriangleAdd( meshhandle,materialhandle,vertex1,vertex2,vertex3 )
- D1 D2 A0 A1 A2
-
- ULONG MWLMeshTriangleAdd
- ( ULONG,ULONG,TOCLVertex *,TOCLVertex *,TOCLVertex * );
-
- FUNCTION
- A new triangle will be added to the mesh.
- This means a new polygon with 3 vertices.
- A copy of the contents passed by the vertex pointers will be made.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- materialhandle - A valid handle of a material or 0 if you wont
- assign a material to this polygon now.
- vertex1 - Pointer to the first vertex structure.
- vertex2 - Pointer to the second vertex structure.
- vertex3 - Pointer to the third vertex structure.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMATERIAL if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshTriangleAdd(meshhandle,materialhandle,&v1,&v2,&v3);
-
- NOTES
- Vertices have to be added in counterclock wise direction.
-
- v3
- / |
- / |
- / |
- / |
- / |
- v1--->v2
-
- BUGS
-
- SEE ALSO
- MWLMeshPolygonMaterialSet()
-
- meshwriter.library/MWLMeshVertexAdd meshwriter.library/MWLMeshVertexAdd
-
- NAME
- MWLMeshVertexAdd -- Add a new vertex to the mesh its vertex list according the CTM.
-
- SYNOPSIS
- error = MWLMeshVertexAdd( meshhandle,vertex,index )
- D1 A0 D2
-
- ULONG MWLMeshVertexAdd
- ( ULONG,TOCLVertex *,ULONG * );
-
- FUNCTION
- A new vertex will be added to the mesh its vertex list, without binding it to any
- polygon, which can be made later.
-
- INPUTS
- meshhandle - A valid handle of a mesh.
- vertex - Pointer to a vertex structure which contains the coordinates
- of the new vertex.
- index - Pointer to a variable which will contain the index of the vertex,
- which will be needed for further use.
-
- RESULT
- error - RCNOERROR if all went well.
- RCNOMESH if the handle is not valid.
- RCNOMEMORY if there is not enough memory.
-
- EXAMPLE
- error = MWLMeshVertexAdd(meshhandle,&myvertex,&myindex);
-
- NOTES
- File formats which have an internal vertex list will get all vertices
- of the mesh, even if they were never used in a polygon.
-
- BUGS
-
- SEE ALSO
- MWLMeshPolygonVertexAssign()
-
-